Article in Digital Studies/Le champ numérique.

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GameSound has been published in the latest issue of Digital Studies/Le champ numérique! The article is a review of GameSound’s development as a digital humanities project and is entitled GameSound, Quantitative Games Analysis, and the Digital Humanities. The abstract, citation, and link can be found below:

Abstract
This article relates to the 2018 CSDH/SCHN conference proceedings. This paper outlines Michael Iantorno’s and Melissa Mony’s experiences with quantitative game analysis by summarizing the first year of development of the prototype ludomusicological database GameSound. To further the discussion, this article also summarizes and analyzes the work of fellow digital humanities scholar Jason Bradshaw, who applied intriguing types of tool-based analysis to BioShock Infinite. To conclude, the paper hypothesizes where this type of research could lead in the future: both for GameSound and for other projects using similar methods and methodologies.

Iantorno, Michael. 2020. “GameSound, Quantitative Games Analysis, and the Digital Humanities.” Digital Studies/Le champ numérique 10(1): 2, pp. 1–17. DOI: https://doi.org/10.16995/dscn.319

Congress Wrap-Up

GameSound was very pleased to be part of the Congress of the Humanities and Social Sciences this past week! Our poster (alongside a digital demonstration) was exhibited as part of the Canadian Society for the Digital Humanities (CSDH) conference. It was wonderful to engage with dynamic scholars from across North America about game studies, the digital humanities, and much more.

Weren’t able to make it out to the conference? We’ve uploaded a copy of our poster to the website in PDF format for easy viewing. Feel free to take a look!

GameSound at Congress (May 27)


GameSound will be heading out to the University of Regina this May to participate in the Congress of the Humanities and Social Sciences! Spanning a full week and featuring academics from across the globe, Congress is one of the largest academic conferences in Canada.

We will be presenting GameSound as a poster and a digital demonstration for the Canadian Society for Digital Humanities (CSDH). The presentation will be taking place on May 27 2018 in room CL 232 from 4:00-5:30pm. You can see a full list of poster and demo presenters below:


  • “Big Brother is Watching You”: Space and Self-Surveillance
    Ilgin Kizilgunesler
  • GameSound – A Ludomusicological Database Prototype
    Melissa Mony, Michael Iantorno
  • Go Queer
    Maureen Engel, Bamdad Aghilidehkordi, Kathleen Oliver, Kris Joseph
  • Humanizing Deportation Digital Storytelling Project
    Lizbeth De La Cruz Santana, Sarah Hart
  • Identifying Narrative Events in Screenplays: A Fabricator’s Computational Approach
    Joseph Rafla
  • Network Dynamics of Mirza Ghalib’s Thematic Expressions
    Abdul Wahid Khan, Syed Affan Aslam
  • Political Advocacy for Childhood Arrivals. DACAmented: DREAMs Without Borders Digital Storytelling Project
    Lizbeth De La Cruz Santana
  • TATR: Using Content Analysis to Study Twitter Data
    Kynan Tran Ly, Robert Budac, Geoffrey Rockwell
  • Textual Communities: the system
    Peter Robinson
  • Use and digital preservation of the databases of the Center for Research in Social History of Culture of the Institute of Philosophy and Human Sciences of Unicamp
    Willian de Carvalho Silva
  • The mixed-race experience: Factors influencing mixed-race individuals’ attitudes towards identity and belonging
    Aurora Marjorie Tsai, Tevis Arthur Tsai

MGSS Symposium (March 24)

GameSound is happy to be a part of The McGill Music Graduate Students’ Society (MGSS) Symposium, which will be held March 23–25, 2018 at the Schulich School of Music in Montréal, Canada.

We will be presenting GameSound as a poster, and will be fielding questions about the project between 2:30-3:00pm on Saturday, March 24, 2018, alongside a line-up of other engaging scholars.

  1. Kristin Franseen (McGill University): “Edward Prime-Stevenson and Musical-Sexual Intertextuality”
  2. Lena Heng (McGill University): “Timbre in the Communication of Emotions among Performers and Listeners from Western Art Music and Chinese Music Cultures”
  3. Michael Iantorno (Concordia University) & Melissa Mony (McGill University): “GameSound: A Ludomusicological Database Prototype”
  4. Katelyn Richardson & André Martins de Oliveira (McGill University): “The KKPM Database: Revolutionizing Musical Instrument Training through Crowdsourced Data”
  5. Ajin Tom & Harish Venkatesan (McGill University): “Rebuilding a Digital Musical Instrument – The Sponge”